Warzone 2100 Tech Tree
Whilst developing some JS libraries, I realised I was going to need to learn a whole load more about the Warzone 2100 standard tech tree.
I came up with something that looks like this:
It’s a Flying Logic model of the tech tree (related forum topic). There’s two versions — with and without redundant links:
You’ll need the free Flying Logic «Reader» (works on Windows, Linux, Mac OS X) to view the files.
If you have cash, I recommend buying a pro license — the editor has far better functionality, for example you can select a technology and then show all successors (everything that requires that tech) or predecessors (everything you need to get that tech). If you’re doing any serious work around the tech tree, the tool will likely come in very useful because you can work on a visual diagram rather than trying to do it all in text files, etc.
I used software I’d bought for my work, so apologies if the file formats aren’t ideal for you. The .xlogic files are XML format, so you could probably convert them to something else? Or use the 30 day trial of Flying Logic Pro to export them to PDF or SVG, etc.
Some useful forum topics:
- Units preview debate– this is what made me realise I needed to know more about tech tree
- Shadow Wolf’s ideas about tech tree– lots of useful discussions in there
- NoQ’s nullbot– he’s refining it’s research path regularly and the results have a noticeable impact on the AI’s effectiveness
Tech tree docs on website:
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Warzone 2100 Tech Tree
Whilst developing some JS libraries, I realised I was going to need to learn a whole load more about the Warzone 2100 standard tech tree. I came up with something that looks like this: It’s a Flying Logic model of the tech tree (related forum topic). There’s two versions — with and without redundant links:
You’ll need the free Flying Logic «Reader» (works on Windows, Linux, Mac OS X) to view the files.
If you have cash, I recommend buying a pro license — the editor has far better functionality, for example you can select a technology and then show all successors (everything that requires that tech) or predecessors (everything you need to get that tech). If you’re doing any serious work around the tech tree, the tool will likely come in very useful because you can work on a visual diagram rather than trying to do it all in text files, etc.
I used software I’d bought for my work, so apologies if the file formats aren’t ideal for you. The .xlogic files are XML format, so you could probably convert them to something else? Or use the 30 day trial of Flying Logic Pro to export them to PDF or SVG, etc.
Some useful forum topics:
- Units preview debate– this is what made me realise I needed to know more about tech tree
- Shadow Wolf’s ideas about tech tree– lots of useful discussions in there
- NoQ’s nullbot– he’s refining it’s research path regularly and the results have a noticeable impact on the AI’s effectiveness
Tech tree docs on website:
Источник
warzone 2100 tech tree
I know this is a bit of a stretch, but I think it is important to start thinking of it as a game. This is because it is a game that is being played at a level that is beyond what we understand. This is why the first level, “Warzone 2100”, is important. This is the level where we start playing the game. We can start by starting with the game itself: where we start thinking of the game as a game.
Sure, but that doesn’t change the fact that the game is being played at the most basic level. The game starts with a map. It’s a really simple map. I hope you like it. No, really, I really do. This is where the game begins to be played.
The game begins with a map. Its a really simple map. A map to play the game. No, really, I really do. I hope you like it. A map to play the game. Yes, really, I really do. This is where the game begins to be played. It begins to be played, you see, with the player on the map.
The game starts with a map. This map is, for the most part, the same old map. In fact, this map is so boring that it seems to make the game boring. In fact, I don’t care if you like the game. The game is boring. In fact, I don’t care if you want to play the game. The game starts with a map. No, really, I really do. I hope you like it. A map to play the game.
The map itself. The map is pretty much the same old map. It’s a map that’s the same old map. It’s a map that nobody has even noticed the changes. It’s a map that just looks like the map it used to be. It’s a map that nobody has even noticed the changes. That’s how the game begins.
The map you see is the same map, the map that was originally used in the game. You move around a section of the map which you know will contain a secret. You look for a place where the map you saw earlier used to be. You move around until you find the secret. Then you fight a boss. Then you finish the game.
The way the game starts is very simple. You are on a ship with a bunch of other people. You take a ship to an island to get some supplies, then you start fighting enemies. Then you head to the next island to do the same thing. The next island is called “warzone 2100” and it’s home to the Visionaries. So you start fighting them.
This game’s plot is pretty obvious, but some of the game’s mechanics are very clever. You might think you’re just fighting the enemy, but you actually find some of the enemy’s equipment, and it will allow you to heal yourself. If you’re playing for the first time, you might find some of the game’s weapons, and you’ll be able to equip it yourself. If you pick up a weapon, you will be able to use it again later. This is pretty cool.
The gameplay is a little repetitive, so you might want to pick up some new weapons, but for the new player it might make the game more fun. The graphics are also a little bland, but it might be a good idea to learn how to use the camera.
The main reason to play this is because it has great graphics, cool weapons, and great controls. For the new player, it’s fun to play, but I’d expect the graphics to be a little more interesting, and if they’re pretty good, I’d expect there to be a lot of cool weapons.
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