- Generic missions
- Generic missions [ править | править код ]
- Military missions [ править | править код ]
- Diplomatic missions [ править | править код ]
- Administrative missions [ править | править код ]
- References [ править | править код ]
- Category:Missions
- Страницы в категории «Missions»
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- D
- E
- F
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- H
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- Файлы в категории «Missions»
- Missions
- Mission pages [ править | править код ]
- Generic [ править | править код ]
- Nation specific [ править | править код ]
Generic missions
Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.34.
The generic mission tree [1] is composed of three branches which focus on the three main idea groups. The branches focus on expanding militarily, diplomatically, and economically. All countries in the game which do not possess a unique tag will use this mission tree. It is also possible for some countries to make small changes to the tree while keeping the general configuration.
Generic missions [ править | править код ]
Military missions [ править | править код ]
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
We have been given a strong and viable country by those that came before us. It is time we expand upon our legacy and grow [Root.GetName] so that we may leave a stronger and more influential country to our children.
All owned provinces within the area of the capital get “Growth of Capital” for 25 years, giving the following effects:
As we expand we must ensure that we can truly integrate the new lands we conquer into our administrative apparatus. After conquest comes the hard work of establishing true [Root.GetAdjective] Rule over the conquered territories.
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
Country gets “Hegemonic Ambitions” for 25 years, giving the following effect:
Diplomatic missions [ править | править код ]
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Administrative missions [ править | править код ]
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country gets “Building Spree” for 25 years, giving the following effect:
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country gets “Proto-Industrialization” for 25 years, giving the following effect:
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country gets “Imperial Ambition” for 25 years, giving the following effect:
References [ править | править код ]
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Category:Missions
This category is for all pages about mission trees.
Страницы в категории «Missions»
Показано 190 страниц из 190, находящихся в данной категории.
A
- Adalan missions
- African missions
- Ajuuraan missions
- Albanian missions
- American missions
- Andalusian missions
- Angevin missions
- Aq Qoyunlu missions
- Arabian missions
- Aragonese missions
- Aragonese missions without domination
- Asian missions
- Austrian missions
B
- Bahmani missions
- Balinese missions
- Bavarian missions
- Bengali missions
- Berber missions
- Bohemian missions
- Breton missions
- British missions without Domination
- Bruneian missions
- Bulgarian missions
- Burgundian missions
- Byzantine missions
C
- California natives missions
- Castilian missions
- Castilian missions without domination
- Central African missions
- Champan missions
- Cherokee missions
- Chinese kingdom missions
- Colognian missions
- Commonwealth missions
- Coptic missions
- Croatian missions
- Crusader missions
- Cuscoan missions
D
E
F
G
H
I
J
K
L
- Lan Na missions
- Lan Xang missions
- User:Limyx826/Sandbox/Castilian missions
- User:Limyx826/Sandbox/English missions
- User:Limyx826/Sandbox/Manchurian missions
- Lithuanian missions
- Livonian missions
- Livonian Order missions
- Lotharingian missions
- Lower Saxon missions
- Lübeckian missions
M
- Madyas missions
- Mainzian missions
- Majapahit missions
- Malaccan missions
- Malian missions
- Malvi missions
- Mamluk missions
- Manchurian missions
- Milanese missions
- Ming missions
- Mongol missions
- Moroccan missions
- Mossi missions
- Mughal missions
- Muscovite missions
- Muscovite missions with Third Rome
- Mutapan missions
N
O
P
- Palatine missions
- Papal missions
- Pasai missions
- Pegu missions
- Persian missions
- Pirate missions
- Plains natives missions
- Polish missions
- Polynesian missions
- Pomeranian missions
- Portuguese missions
- Powhatan missions
- Provencal missions
- Prussian missions
- Pueblo missions
Q
R
S
- Samoan missions
- Savoyard missions
- Saxon missions
- Scandinavian missions
- Scottish missions
- Serbian missions
- Shan missions
- Siamese missions
- Sokototian missions
- Songhain missions
- South Indian missions
- Southeastern natives missions
- Southwestern natives missions
- Spanish missions without domination
- Spice Island missions
- Styrian and Tyrolean missions
- Sukhothai missions
- Sumatran missions
- Sundanese missions
- Swabian minors missions
- Swabian missions
- Swedish missions
- Swiss missions
T
V
W
Y
Файлы в категории «Missions»
Эта категория содержит единственный файл.
Источник
Missions
Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.34.
Missions are tasks formatted as a «tree», with each completed task allowing the completion of another task in addition to a reward. There are many generic missions available to all nations, with others being available depending upon nation, culture, religion, or region.
Mission pages [ править | править код ]
Generic [ править | править код ]
Most nations have access to the generic missions. These missions are much like earlier repeating missions in which one would build up their military to their force limit, or work at improving their economy. These missions are meant to give the player rewards for achieving the common goals of any Europa Universalis campaign, and may also be used by the AI nations to a similar effect.
Mission tree | Missions count | DLC required | Notes |
---|---|---|---|
Generic missions | 15 | None | Missions by default if not replaced by unique or regional missions. |
African missions | 3 | None | Not used by countries with Maghrebi or Egyptian culture. |
Arabian missions | 3 | None | |
Asian missions | 2 | None | |
Berber missions | 5 | None | For countries with Maghrebi culture. It replaces the Diplomatic part of the Generic missions. |
Central African missions | 15 | For nations with their capital in the Central Africa and Congo regions except Kongo . | |
Coptic missions | 5 | ||
European missions | 2 | None | |
East & South African missions | 18 | For all countries of these regions except Mutapa and Kilwa . | |
Filipino missions | 6 | None | For nations with Filipino as their primary culture. |
High American missions | 6 | None | For nations native to the New World with High American technology group. |
Holy Roman Empire missions | 3 | None | |
Horn of Africa missions | 16 | For nations with their capital in Horn of Africa region, except Ethiopia , Adal and Ajuuraan . Replaces the generic missions. | |
Malay/Indonesian missions | 21 | None | For nations with a Malay culture in the Chinese technology group except Majapahit . |
New World missions | 18 | None | For nations native to the New World without High American technology group. Natives in North America have additional missions. |
North Indian missions | 15 | None | Replaces the generic missions. One branch is one of 3 Religious mission trees. |
Oceanian missions | 18 (28) | None | For countries in the Aboriginal and Polynesian technology groups (additional missions are for countries following the Alcheringa religion). Replaces the generic mission trees. |
Pirate missions | 18 | Replaces the generic missions. | |
Polynesian missions | 10 | None | For nations in the Polynesian technology group. Replaces the generic missions. |
South Indian missions | 15 | None | Replaces the generic missions. One branch is one of 3 Religious mission trees. |
West African missions | 15 | For nations with their capital in Sahel, Niger or Guinea, except Mali and Songhai . Replaces the generic missions. One branch is one of 2 religious mission trees. |
Nation specific [ править | править код ]
Not all nations have unique missions. Most have only generic missions or additional region or religion-based missions.
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