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Мета
Дерево технологий
Визуализация дерева технологий подходит к завершению, на картинках ниже показаны примеры.
Общий вид и некоторые детали ещё будут дорабатываться с помощью нашими графическими дизайнерами, но в итоге всё будет выглядеть примерно так:Пример зависимости и пути развития Логистики.
Здесь вы можете увидеть все необходимые технологии для изучения робопорта.
Разработчики надеются что это поможет игрокам гораздо лучше понимать и читать дерево технологий. И особенно облегчить понимание дерева технологий различных модов.
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Technologies
Technologies are researched in labs using science packs.
Every technology needs a certain amount of science packs per science pack type to be researched, for example the Logistics technology requires 20 automation science packs to be placed in labs while the technology is selected for research.
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Achievements
- Completing infinite technologies of any level is not required for Tech maniac. All non-infinite levels of technologies that have infinite continuations are still required.
Infinite technologies
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are «infinite», meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.
All infinite technologies levels require space science packs, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.
Infinite technologies are identified in-game by a small ∞ infinity symbol shown in the top right corner of the research technology’s card in the research screen.
Most infinite technologies are continuations of ordinary multi-level technologies; the «infinite» mechanic becomes effective once the player reaches the card initially labeled with N — ∞ in the research tree. Only the two artillery-related technologies (artillery shell range and shooting speed) are infinite-only; for these, 1 — ∞ is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.
Pricing formulas
The price of all infinite technologies is generated in a mathematical progression; for the majority of technologies, the progression is geometric, mostly in powers of 2. Two technologies — mining productivity and follower robot count — use an arithmetic progression instead.
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus.
We denote by N the current level of the research, by F the final non-infinite level of the research (hence F+1 is the first «infinite» level) and by P[N] the price of the research at level N .
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