BagZ of fun
Let’s have a dig into what’s happening in everyone’s favourite apocalypse. (Although other apocalypses are available.
First off a quick check-in with three of the four main pillars of Build 42 – the pillars in question being crafting system revamp, MP improvement, the depth/performance/lighting tech upgrade, and finally animals – which will have to wait till next time as RJ is only very recently back from his summer hols.
Turbo has been finalizing his machine and crafting station systems for a check-in next week, after we decided on some ways to maximise their utility for both our own devs and modders and give them as broad and solid a foundation as we can. The results are exciting and the design process for machines and the numerous crafting stations continues to expand these systems over the new tech tree and across existing devices over the entire PZ map. (Stuff like gas stations, wells, water pumps etc will also eventually be tied to the new system – but maybe not in the initial release.)
Next up: tech upgrade. Lots of stuff going on in codeland for this – but the topline additions have been improvements to the new visibility polygon, and continued work on the tile depth addition that will remove annoying character/wall clipping and ultimately make proper addition of lying and sitting down in all four directions feasible for mainline addition. (As well as the rendering optimizations it will entail obv.)
Alongside this the continued whackamole of things broken by the foundational changes made by the engine upgrades – stuff like (to grab a few random examples) doors not shaking when thumped, muzzleflash not showing, railings not being cutaway properly, rendering of zeds on hidden floors not working and many/varied other important stuff.
Finally, we now have four coders and two MP-devoted testers beavering away on our multiplayer – two coders devoted to the ongoing mission to bring all player inventory operations server-side, and another two knuckling down on general MP bugs and required polish. Over the past two weeks the guys have also been hooking up ‘new for 42’ systems, like the revamped fishing, to the netcode – and looking ahead to properly wiring up the animals too.
SOUNDSCAPE IMPROVEMENTS
Last week our Formosa UK’s primary PZ-dedicated chaps, Michael and Matteo, took the opportunity to do a full new mixing session for the game while they were both on the same island – said island being Great Britain.
A proportion of this was done with MP in mind, and especially gunshots, but seeing as multiplayer is currently broken/WIP in our dev build they instead hooked up an in-game barbecue to a long sequence of gunshots and worked around it like that. (Enterprising chaps, these two.)
We’re still waiting on some improved occlusion settings for indoor/outdoor, and the like, and some tweaks to player related sounds – but otherwise the following has been tweaked and added.
- Re-balanced all the firearms so they make sense in relation to each other
- Changed the firearm inside/outside setup for general improvements
- Rebalanced the ambience setup (from beds, to fog, to rain, wind etc) to make it all more coherent
- Re-worked some mixer setup/routing for reverb – which has made for a very pleasant upgrade, especially with birdsong.
- Brought backsome volume/filter changes on the camera zoom, but still subtle.
- Improvements to zombie voices so when you get bitten to death by a dozen zombies the mix doesn’t wig out anymore.
- Zombie vocals, music and animal noises now play more nicely over the music – so it all cuts through a bit better.
Continued farming revamp improvements. Working on the systems for fertilizers, compost, and pests. Optimizing, rebalancing, constituting, simplifying and working out what other new crops we will require – then pestering the art department for them. Making the scarecrows actually spawn in scarecrow-y outfits.
Wallpapering. And we’re also coding in the oft-requested ability to fully wash grime from walls.
Hiring. The success of B41 has meant we’ve been able to cast our net further, and higher, for additions to the PZ team to work on what the game will become in the mid-far future. We won’t shine any spotlights on anyone until they’re bedded down, and there’s something to show, but we are putting a lot of work into ensuring PZ stays fun, relevant and ever-evolving in the years to come.
A changelist of all our pre-release and post-release patches since the 41 beta began can be found here. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too. Experienced games industry gameplay coder and want to join Team Awesome? Jobs page here.
Are you a Spiffo admirer who missed out on the recent plushie Makeship campaign? Watch the wires next week…
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Связка дерева project zomboid
Приветствую! В этом гайде вы прочитаете как быстро прокачать строительство в Project Zomboid и чем полезно строительство в этой замечательной игре!
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Итак, если вы задаётесь вопросом «А зачем же в PZ строительство?» то на это есть свои ответы!
1 — Строительство пригодится вам если вы хотите хорошего и безопасного места жительства, например в лесу у какого-нибудь водоёма где главная опасность это ядовитые растения, никак не зомби.
2 — Строительство пригодится вам если вы так же хотите хорошего места жительства, как пример: крыша какой нибудь заправки, ведь что бы пробраться на крышу вам нужно прокачанное Строительство для постройки лестницы!
3 — Так же строительство пригодится для постройки ящиков для хранения ваших предметов, сборщика воды, компостер и просто мебель для комфортного существования!
4 — Ну и банальное разнообразие своего геймплея, поставить себе цель сделать замок, застроить торговый центр, в общем развлечь себя!
Для того чтобы начать строить что-то, нужно прокачать строительство!(логично)
Строительство прокачивается когда вы строите что-нибудь, либо разбираете мебель, например кровать. Каждая сборка или разборка даёт вам определённое количество XP.
Пример: разобрали кровать — получили 5 XP, собрали стену — получили 2 XP, и т.д.
(Обязательно прочитайте Том.1,2,3,4,5 по строительству для большего получаемого опыта в зависимости от вашего уровня прокачки!)
Самый надёжный вариант прокачки это — разборка мебели.
В большинстве случаев вам понадобится — Пила, Молоток. (ещё можно взять отвёртку).
Что бы разобрать что-то, вам понадобится: подойти к тому что хотите разобрать, нажать по этой вещи правой кнопкой мыши, внизу появится кнопка «Разобрать», наводимся на кнопку и нажимаем на ту вещь которую хотим разобрать!
А теперь поговорим о том, что разбирать что бы получить больше всего XP за меньшее количество времени.
Самый лучший способ по фарму XP для строительства это столовая Школы.
Как пример — школа в Вест-Поинт.
В этой простенькой картинке показано, столов 20 штук, 1 стол даёт нам 30 XP, 20 умножаем на 30 и получаем 600 XP только с 1 столовой всего за несколько минут.
P.S. просто для информации.
(1 стол даёт 10 XP без прочитанной книги, том 1 даёт 3х получаемого опыта, в дальнейших книгах удвоение будет расти, 5X, 8X и т.д.)
Так же, при разборе Двухспальной кровати вам даётся 30 XP, вы можете приехать к большому скоплению домов и ходить по этим самым домам разбирая Двухспальную Кровать.
Каждый уровень строительства даёт вам построить всё новые и лучшие сооружения.
На 1 лвл строительства вы сможете построить: деревянный пол, стена из брёвен, деревянная табличка.
На 2 лвл строительства вы сможете построить: деревянный каркас стены, деревянную стену(оконный проём) 1 уровня, деревянный столб, деревянную дверную раму, полка, двойная полка, деревянный стул, компостер, деревянный забор.
На 3 лвл строительства вы сможете построить: деревянную дверь, деревянный ящик, маленький стол, маленький книжный шкаф.
На 4 лвл строительства вы сможете построить: деревянную стену (оконный проём) 2 уровня, большой стол, маленькая бочка для сбора дождевой воды, кровать, фонарь на столбе.
На 5 лвл строительства вы сможете построить: столик с выдвижным ящиком, книжный шкаф, деревянный столбик, забор из колючей проволоки,
На 6 лвл строительства вы сможете построить: двойная деревянная дверь, деревянная лестница.
На 7 лвл строительства вы сможете построить: деревянную стену (оконный проём) 3 уровня, деревянная тумба (угловая тумба), большая бочка для сбора питьевой воды.
Имейте в виду! С каждым уровнем строительства повышается прочность сооружений и внешний вид становится более красивым, то есть если вы соберёте дверь на 3 лвл и на 10, то различия двери будет бросаться в глаза.
Чтобы повысить уровень строительства понадобиться:
0 -> 1 | 75 XP
1 -> 2 | 150 XP
2 -> 3 | 300 XP
3 -> 4 | 750 XP
4 -> 5 | 1500 XP
5 -> 6 | 3000 XP
6 -> 7 | 4500 XP
7 -> 8 | 6000 XP
8 -> 9 | 7500 XP
9 -> 10 | 9000 XP
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Carpentry: Tips, Tricks, and Techniques to Keep You Alive
Welcome to the world of Project Zomboid, a post-apocalyptic survival game where you must use all of your skills and resources to stay alive. One important skill that you will need to learn is carpentry, which is the art of constructing and repairing structures and objects. In this tutorial, we will cover the basics of carpentry in Project Zomboid, including why it is important, how to level up your carpentry skill, and what you can build with it.
What is Carpentry and Why is it Important in Project Zomboid?
Carpentry is a construction skill that allows you to build and repair various structures and objects in Project Zomboid. With carpentry, you can build walls, doors, and stairs to protect your settlement from zombies, or construct furniture to make your home more comfortable. Carpentry is also useful for repairing damaged buildings and objects, which is especially important in a world where resources are scarce.
How to Fast Level Up Carpentry in Project Zomboid
There are several ways to level up your carpentry skill in Project Zomboid. One way is to simply practice carpentry by building and repairing structures and objects. Every time you complete a carpentry project, you will earn experience points (XP) that will help you level up your skill.
Another way to level up your carpentry skill is to choose an occupation or trait that gives you a boost in carpentry XP. For example, the Carpenter occupation starts with 2 points in carpentry and provides a 125% boost in XP. On the other hand, the Park Ranger and Construction Worker occupations both start with -4 points in carpentry but provide a 75% boost in XP. It’s up to you to decide which occupation or trait best fits your playstyle and goals.
The Process of Collecting Materials for Carpentry
To do carpentry in Project Zomboid, you will need to collect materials such as hammers, nails, and wood planks. Nails and hammers can be found in construction sites, garages, and toolboxes, while wood planks can be obtained by sawing logs or disassembling furniture and doors. To disassemble wooden furniture, you will need a combination of a hammer and saw or hammer and screwdriver. The amount of nails and planks you receive will depend on your carpentry level, with lower levels having a higher chance of getting unusable wood.
The Different Types of Carpentry Blueprints
There are several types of carpentry blueprints that you can use to build different structures and objects in Project Zomboid. Some examples include:
- Wooden floors: the most basic carpentry structure, requires level 1 carpentry to build.
- Barricades: can be built at any level, and are useful for blocking windows and doors.
- Wooden walls: come in three levels, with each successive level requiring a higher carpentry skill.
- Furniture: can be built at any level and comes in a variety of styles and strengths depending on your carpentry skill.
Troubleshooting: No Carpentry Menu?
If you are having trouble accessing the carpentry menu in Project Zomboid, there are a few things you can try. First, make sure you have a hammer in your inventory or bag, as this is required for the carpentry menu to appear. If you are using the Hydrocraft mod, this may be causing the issue. In build 41, you need only a hammer in either your inventory or bag in order for the carpentry menu to appear. If you are still having trouble, you may want to try disabling any other mods that you are using to see if they are causing the issue.
Carpentry is an essential skill in Project Zomboid, as it allows you to build and repair structures and objects that are essential for your survival. Whether you are a beginner or an experienced carpenter, there are always new things to learn and build in this challenging and immersive game. With practice and determination, you can master the art of carpentry and use it to make your mark in the post-apocalyptic world of Project Zomboid.
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