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Tech Tree

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This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.

The button both shows and hides the diagram and is available from any screen except tactical combat. The screen can also be closed with ESC, SPACE, ENTER and R-MOUSE button.

The diagram displays critical information necessary to be able to plan research paths, engineering projects, gray market sale decisions, base layout, etc. It includes:
— Research and Engineering flows and dependencies
— Base Research times for all projects for both Legendary and Non-Legendary difficulties
— Costs of all Research and Engineering projects (Supplies, Elerium, Corpses, Power, etc.) for both Legendary and Non-Legendary difficulties.
— Staffing requirements for all facilties and their upgrades
— Stats tables for weapons, utility items and experimental items

Alien Hunters DLC items are also included.

Note: The Tech Tree is NOT dynamic so if you have mods that change the costs, research paths, weapon stats, etc. the Tree will not reflect those.

Localization:
— Korean (by rakoon79)
— French (by Atlantis089 and GMib)
— Chinese (by luga.sg)
— Russian (by resonansER)
— Others (looking for volunteers!)

As with all mods, save games will become dependant on the mod if it is enabled when you save the game.

Compatibility and Tech Discussion:
This mod uses UIScreenListener to add the TechTree controls to UIAvengerHUD.uc and should be compatible with any other mod that uses the same technique on UIAvengerHUD.uc.

10

Источник

Tech Tree

  • TechTreeScreenShot 1
  • TechTreeScreenShot 2
  • TechTreeScreenShot 3

This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed, yet compact technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.

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The button both shows and hides the diagram and is available from

Credits and distribution permission

  • Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
  • Upload permission You can upload this file to other sites but you must credit me as the creator of the file
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Version 1.22

Version 1.21

Version 1.20

Version 1.19

Version 1.17

  • Updated mod to be better compatible with LWS Toolbox mod. Specifically, hidding the Tech Tree button during squad select and the SkyRanger flight screen was not working if the Toolbox mod was installed. This compatibility fix now hides the Tech Tree button in those screens, even with that mod installed.

Version 1.16

Version 1.15

Version 1.14

Version 1.13

Version 1.12

  • Fixed the issue with hiding the Tech Tree button from the Mission Launch screen. This version now hides the Tech Tree button from the following screens:

Version 1.11

  • Removed code that hid the Tech Tree button in the Mission Launch Screen as it is causing intermittent issues with stuck Skyranger cinematics.

Version 1.10

  • — Fixed Gremlin Stat table numbers
    — Hiding the Tech Tree button on mission launch soldier selection screen so it is also hidden during the cinematic

Version 1.9

Version 1.8

Version 1.7

  • — Nanovest stats
    — Bluescreen Round stats
    — Gremlin Stats
    — Misc Items stats
    — Increased width to accomodate
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Version 1.6

Version 1.5

  • Instead of creating the controls onto UIAvengerHUD, the mod now creates its own (transparent screen) that goes on top of them main hud. All the Tech Tree controls now spawn on that wrapper screen (the Tech Tree button that opens and closes the image still spawns on the main hud). This buys us a few things:

— We can now capture the key commands to close the screen. So now it closes with ESC, SPACE, ENTER, R-MOUSE, BUTTON-A (controller) and BUTTON-B (controller). These are the same commands that the game uses to close other pop-ups so this matches that behavior.

— Adding a new screen causes all the other buttons and UI controls to dissapear from the main hud while the tree is up. That’s nice because it gives more room for the tree so I expanded its height.

— The mouse wheel is fully captured by the new screen so it doesn’t «go through» the screen below it. This was a problem in some of the HUD’s screens, like the Geo Map, where rolling the mouse wheel would scroll the tree but also affect the globe. That does not happen anymore.

This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.

The button both shows and hides the diagram and is available from any screen except tactical combat. The screen can also be closed with ESC, SPACE, ENTER and R-MOUSE button.

The diagram displays critical information necessary to be able to plan research paths, engineering projects, gray market sale decisions, base layout, etc. It includes:
— Research and Engineering flows and dependencies
— Base Research times for all projects for both Legendary and Non-Legendary difficulties
— Costs of all Research and Engineering projects (Supplies, Elerium, Corpses, Power, etc.) for both Legendary and Non-Legendary difficulties.
— Staffing requirements for all facilties and their upgrades
— Stats tables for weapons, utility items and experimental items

Alien Hunters DLC items are also included.

Note: The Tech Tree is NOT dynamic so if you have mods that change the costs, research paths, weapon stats, etc. the Tree will not reflect those.

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Localization:
— Korean (by rakoon79)
— French (by Atlantis089 and GMib)
— Chinese (by luga.sg)
— Russian (by resonansER)
— Others (looking for volunteers!)

As with all mods, save games will become dependant on the mod if it is enabled when you save the game.

Also available from the Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=630693520

Compatibility and Tech Discussion:
This mod uses UIScreenListener to add the TechTree controls to UIAvengerHUD.uc and should be compatible with any other mod that uses the same technique on UIAvengerHUD.uc.

Источник

Подпишитесь, чтобы загрузить
Tech Tree

Этот предмет добавлен в ваши подписки. Некоторые игры придётся перезапустить перед тем, как предмет будет загружен.

This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.

The button both shows and hides the diagram and is available from any screen except tactical combat. The screen can also be closed with ESC, SPACE, ENTER and R-MOUSE button.

The diagram displays critical information necessary to be able to plan research paths, engineering projects, gray market sale decisions, base layout, etc. It includes:
— Research and Engineering flows and dependencies
— Base Research times for all projects for both Legendary and Non-Legendary difficulties
— Costs of all Research and Engineering projects (Supplies, Elerium, Corpses, Power, etc.) for both Legendary and Non-Legendary difficulties.
— Staffing requirements for all facilties and their upgrades
— Stats tables for weapons, utility items and experimental items

Alien Hunters DLC items are also included.

Note: The Tech Tree is NOT dynamic so if you have mods that change the costs, research paths, weapon stats, etc. the Tree will not reflect those.

Localization:
— Korean (by rakoon79)
— French (by Atlantis089 and GMib)
— Chinese (by luga.sg)
— Russian (by resonansER)
— Others (looking for volunteers!)

As with all mods, save games will become dependant on the mod if it is enabled when you save the game.

Compatibility and Tech Discussion:
This mod uses UIScreenListener to add the TechTree controls to UIAvengerHUD.uc and should be compatible with any other mod that uses the same technique on UIAvengerHUD.uc.

10

Источник

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