Balance Druid Talents Guide
The druid class tree talents are quite straight forward and there is very little flexibility for balance druids.
There are a few talents that are actual dps increases in the tree and they are: Nurturing Instinct and Lycara’s Teachings. Those 2 talents are must haves and should always be picked.
Some defensive talents that you can pick up are Well-Honed Instincts, Ursine Vigor and Renewal. All those are must haves in my opinion, giving you some solid tankiness. Improved barkskin and matted fur are also talents that you should highly consider when picking talents. Having a shield from barkskin and making the duration 12 seconds is extremely useful and will save you a lot of times.
For the utility side of things, there are quite a few things to be considered: Cyclone, Typhoon, Nature’s Vigil, Improved Stampeding Roar and Hibernate as some examples. Usually, you want to have most of those in your build, but you can pick and choose depending on the situation.
Here are examples of what builds I use for both mythic + and raid:
This talent tree works very well on most affix combination, giving you a lot of utility, damage and defense. For lower keystone levels, you can remove ursine vigor to spec into improved stampeding roar and well-honed instincts. Also, if you would like decurse for certain dungeons, you would drop cyclone, incessant tempest and 1 point in either well-honed instincts or ursine vigor.
For Raiding:
For the raid build, the main difference is feline swiftness, as you usually don’t need typhoon and 2 points in ursine vigor. But, on heavy damage fights you might want to put the points from feline swiftness into ursine vigor and well-honed instincts.
Talent Builds
This is still subject to change, but since 10.1 and the introduction of Wild Surges it has been simming a lot better than Stellar Flare and is now our go-to talent in both single target and AoE. To compensate for losing our third DoT, we will be taking Astral Smolder, so we are able to proc Waning Twilight. Below you will find what builds I use for single target and for M+.
Another notable change is that we are no longer playing with Umbral Embrace and Sundered Firmament. The reason for this is that we need the points for Astral Smolder and Radiant Moonlight; with the buffs to Radiant Moonlight, it has become a big DPS increase and is worth picking up.
Single Target
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A few notes about this build:
- Wild Surges is currently too good to pass up, and since we are taking this talent, we will need a third DoT to be able to proc waning twilight. That’s where Astral Smolder comes in.
- Astral Smolder got buffed to be 8 seconds instead of 4 and got a small damage buff. This increases our Waning Twilight uptime by quite a decent amount.
- Umbral Embrace is simply not good enough to compete with the new Astral Smolder.
- Rattle sims a little higher for now, but starweaver is still a really good option and is also less punishing to play.
- We will now always go into Solar Eclipse on Single Target.
2 Target Build
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Mythic+
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Wild Mushroom has lost value since we will be playing with astral smolder to proc waning twilight. Not picking up mushrooms allows us to take denizens and friend of the fae (which got buffed to now give 10% increased damage).
Rattle the stars is a bit more raw damage output, but you lose quite a bit of priority damage due to not having the free starsurge procs from starweaver.
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